Each level, ranging from D to a star (with no + levels), costs a set number of points, with an additional cost based on the card value. For example, Oblivion has a combo finish of D, but a strike and thrust of A, making it terrible when used as the finisher, and very strong when used as the strike or thrust.ĬP affects how much a card cast and thus how many total you can put in your deck. Because of the way card damage is affected by their stat, actual damage output can vary wildly when the right card is used in the wrong place. One-Winged Angel is unique in that it adds a bonus of ×2 instead of ×0.5, making it the most powerful finisher card.Ĭards when used in a normal attack combo always perform three hits a strike, a forwards thrust, and a finisher. Finishers are unique in that they always deal ×0.5 extra damage, meaning a B+ rank finisher will instead deal A rank damage. Sora's base damage stat is 10, and when it comes to the strike, thrust, and combo finish stat multipliers the level D can be assumed to be ×0.5, with each incremental level adding ×0.5 power, culminating in ×4 for those with a star. The break recovery stat also does not have D or + levels, with a C lasting 117 milliseconds, which is lowered by 17 milliseconds by every level. Note that cards show a general attack level when building a deck, which is based on their total average, and is a poor indicator of their true use in combos. Stats are indicated with a limit of eight possible levels, ranging from D, D+, C, C+, B, B+, A, and finally a star (☆). Neutral is the only type that ignores these resistances. Elements deal either more or less damage based on enemy vulnerabilities and resistances, varying between 50% more or less damage, or even healing them. Cards also have an element, typically physical, with a few outliers such as neutral, fire, ice, and lightning. Similarly break recovery (also called CB recovery) affects how long you have to wait before you can act if you get a card break. Re:Chain of Memories also has an additional swing speed stat, which simply affects how fast Sora will attack. All of Sora's attack cards posses their own attributes strike, thrust, combo finish, and break recovery, along with a required Card Point (CP).
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